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Thread: Is EA's SecuRom/DRM really that bad?

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  1. #11
    Meanwhile: Heaven Weeps. Y's Avatar
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    Quote Originally Posted by Animeniax
    I disagree, especially when it comes to the new version of SecuROM. From what I'm reading, it includes rootkit-type backdoor access for programmers to run verification code that can morph to prevent detection, reverse engineering, and removal. The game manufacturer can add whatever code they want in a trojan-horse fashion, allowing them to upload usage data or other data to their servers. Hackers can target this code to gain access to your system. You can't remove the DRM software even if you remove the game. If you don't have internet access, you don't get to play.
    A bunch of scary and ineffectual buzzwords. What harm does this actually do to your computer? Starforce's security risks were blown unbelievably far out of proportion (to the degree where people would post about it as though it devoured your soul on installation) and I have no reason to suspect SecuROM is any different. Copy protection that prevents you from removing it easily? Well, fucking duh.

    Quote Originally Posted by Dark Dragon
    The best method i've seen so far in term of preventing piracy is creating online content that is attractive enough to force peoples to buy your games. Steam, Stardock and Blizzard's Battlenet does a wonderful job in regard to that aspect, more companies need to start using those type of business model instead of relying on this DRM trash.
    This, however, is obviously the superior way to handle game piracy. In fact, Steam is usually easier and faster than torrenting a game.
    Last edited by Y; Wed, 10-29-2008 at 11:38 PM.

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