I tried, but couldn't like Bioshock 1. I still haven't finished it for that reason.
I tried, but couldn't like Bioshock 1. I still haven't finished it for that reason.
If it's not Isuzu-chan Mii~
Really? It's the first FPS I've actually played through since Turok on the N64. I think the story is what really drew me in; I thought it was interesting to see what could happen to a society that was built on Ayn Rand's objectivism philosophy. Plus I'm a sucker for art deco so the game styling really appealed to me.
Was there specific elements about the game you disliked? Or did it just fail to pull you in?
It just failed to pull me in. I love the retro setting, which was half the reason I was playing it, but I just really couldn't care about what my goals or what was going on in the world. The speeches by the various guys didn't help clear that up neither.
Maybe I'll give it another go later after I finish Mass Effect 1&2 (assuming I even finish those before all the shooters come out towards the end of the year).
If it's not Isuzu-chan Mii~
That's exactly the same issue I had. I was just a guy (possibly also an asshole depending on playstyle), heading off to kill another asshole (so we were told), by yet another asshole. Stealing the little sisters from the big daddies felt wrong almost all the time. They're just doing their thing, and plasmids weren't really effective enough to merit needing all that ADAM. The guns worked just fine on their own.
I lost all motivation.
Bioshock 2 on the other hand, gave you a purpose. I loved it. You were there to save someone dear to you, with revenge as a side dish. You could actually be caring to the little sisters, because you could protect them to get what you wanted as an added benefit, and then send them off on their way. Plasmid combos were a lot more effective, and I used them nearly all of the time with their complimentary weapons.
In Bioshock 2 you were a savior (yes, even if you were evil) and a mentor, rescuing someone who dearly needed you from a false savior who would twist her for their own selfish ends.
In Bioshock, you were just another prick in a sea of them.
By "speeches" do you mean the radio conversations from Atlas and Ryan? Or the radio messages scattered about?
You do seem like just some guy when you play through the game but you find out a lot more about your character when you get closer to the end of the game. He was surprisingly (well, surprising to me at least) quite significant to the story.
I thought it was the right thing to do when it came to saving the Little Sisters because in the story they're all kidnapped from their families. You weren't really stealing them from the Big Daddies...the Big Daddies were just made to protect the Little Sisters from splicers while they gathered ADAM from corpses.
I can see your point about the plasmids feeling kind of useless in the first game. I mostly used Electro Bolt as a stun method to keep enemies away from me while I dispatched them. The Electric Buck ammo for the shotgun also did the same so I guess the Plasmid wasn't too necessary.